πHoodpaper
You're in the hood now. Whitepapers don't exist.
Last updated
You're in the hood now. Whitepapers don't exist.
Last updated
Set in the early 2000's in the rural South American town of Queso, Shiba Cartel is a complete cartel strategy game and ecosystem built on the Arbitrum blockchain and powered by NFTs. Collect different Shibes to build your Cartels power, dominating the local markets as you engage in all manner of illicit activities ranging from drug dealing and prostitution to human trafficking and murder-for-hire.
Cartels typically rely on a lot of dogpower to help with all that murdering and drug dealing, that's where the Shibes come in. Shibes are versatile little four-legged creatures, as violent as they are adorable. Available in a mixture of styles and appearance choices, with game-altering traits and attributes, the Shibes are the foundation of all good Cartels.
Shibes can be sent on Missions around the hoods of Queso to earn different strategic resources like $ARMS, and even capture entire $HOODs. They can be sent to battle with rival Cartels seeking to take your hard earned $HOODs, and earn new $HOODs by defeating them.
Like humans, Shibes have bloodlines, and like humans, Shibes like to do it like they do on the discovery channel. Breed your Shibes to gain new Shibes with traits and attributes that can help your Cartel grow faster, stronger and generate more $PESOS.
Sure you could have your Shibes maul rival Cartel members with their bare paws, but you know the old saying - never bring a paw to an RPG fight. Heading to the Missions board, you'll find a slew of activities and tasks to send your Shibes out on - missions that change and rotate on a bi-weekly basis.
Missions pay rewards in one of the 2 game utility tokens, $ARMS and $HOODS, with $ARMS being the more common reward, and the latter being a rare resource that when "Enforced" can generate $PESOS for the Cartel.
Cartels that earn and stockpile their $ARMS are able to purchase a range of NFT-based weapons and tools that each give Shibes different bonuses during Cartel Wars. For each Handgun in your stockpile your Shibes deal an additional +1 damage for example.
$ARMS can be earnt from missions, or bought directly from the stockpile for $PESOS.
$PESOS that are used to buy $ARMS are burnt out of circulation, and $ARMS spent at the Stockpile are also burnt.
Cartels are constantly at war for new territory. Whether they're gunning each other down in the street or leaving limbless bodies swinging from highway bridges, it's all in honor of life's sweetest treat - el Peso.
Shiba Cartels are no exception to the rule, and the quaint town of Queso plays host to violent street brawls on a daily basis. Armed with tools and weapons the Cartel deposits into their Warchest, Shibes battle to the death in the name of glory and riches in Cartel Wars.
Cartel Wars works on a challenge basis, where Cartels pay $PESOS into a War Fund that gets listed on the War Board. Cartels are able to browse through open challenges and accept them by paying $PESOS into their respective War Funds.
After accepting a Cartel challenge, the War Fund smart contract plays out a part-random attack sequence with slightly weighted modifiers based on the Cartels number of Shibes and the various tools and weapons that may be in their War Chests.
It's difficult to balance a game with both pay to win and player-driven reward elements, and since our game has a payment barrier to entry (you must recruit at least one Shibe), we wanted to soften the modifier effects of things like weapons and tools to even the playing field out a little. Still. In testing, this lead to the small (but super unfair) possibility of Cartels with few Shibes (5) and no weapons to score victories and payouts over Cartels with 40 armed Shibes. To that end, Cartels will only be able to see other Cartels on the War Board whose Shibe count is within 8 Shibes of their own. (i.e ~ if you have 20 Shibes, you'll see Cartels on the War Board that have between 12 and 28 Shibes.) We believe that's a fair cut off without ruining the overall weights system , time will tell and we can adjust accordingly.
When Cartel's capture $HOODs during missions or Cartel Wars, they're able to claim those HOODs as their own territories. After claiming the HOODs, Cartels will begin to earn $PESOS every day from their territory, increasing the amount of $PESOS generated per HOOD claimed.
$PESOS can be:
Freely traded through SushiSwap.
Used to purchase $ARMS at the Stockpile.
Used to wager against other Cartels in Cartel Wars.
Earnt by claiming territory.
There are many more utilities and paths for the game to take. Increasing the utility of both $PESOS and $ARMS are our utmost priority in terms of developing new features and game elements in the near future.
Check out our hoodmap to learn more about what's coming down the line.