# Cartelnomics

$PESOS has a fixed supply, of which 100% was added to liquidity. HOODS have a fixed supply, it will be micromanaged and deployed to mission reward pools as necessary.&#x20;

$ARMS has an initial supply of 100,000 which will be managed by the team through the appropriate mission reward pools. $ARMS are minted by the games reward protocols, or when a Cartel purchases them directly for $PESOS. When $ARMS are spent at the Stockpile they are burnt, completing their life cycle.

<table><thead><tr><th width="150">Metric</th><th width="173">$PESOS</th><th>$HOODs</th><th>$ARMS</th></tr></thead><tbody><tr><td>Circ. Supply</td><td>1000000000</td><td>10000000</td><td>Variable</td></tr><tr><td>Max. Supply</td><td>1000000000</td><td>10000000</td><td>Variable</td></tr><tr><td>Max. Hold</td><td>2%</td><td>/</td><td>/</td></tr><tr><td>Max. TX</td><td>/</td><td>/</td><td>/</td></tr><tr><td>Buy Fee</td><td>5%</td><td>0%</td><td>1%</td></tr><tr><td>Sell Fee</td><td>5%</td><td>0%</td><td>1%</td></tr><tr><td>Liq. Fee</td><td>1%</td><td>0%</td><td>1%</td></tr><tr><td>Init. Liquidity</td><td>1.00 Ether</td><td>0</td><td>5000.00 Pesos</td></tr></tbody></table>
